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	<title>PaulNiederer.com &#187; Games</title>
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		<title>2006 Rave Awards</title>
		<link>http://paulniederer.com/2006/07/2006-rave-awards/</link>
		<comments>http://paulniederer.com/2006/07/2006-rave-awards/#comments</comments>
		<pubDate>Mon, 03 Jul 2006 22:43:26 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.paulniederer.com/?p=70</guid>
		<description><![CDATA[As a 53 year old &#8220;World of Warcraft&#8221; regular player I felt a lot better when I read a paragraph from the Wired &#8220;2006 Rave Awards&#8221;&#160; &#8230; particularly these words &#8220;World of Warcraft is a glimpse into our future&#8220;.&#160; That didnt make me so guilty aboot the hours I spend on the game.
&#8220;The quality and [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>As a 53 year old &#8220;World of Warcraft&#8221; regular player I felt a lot better when I read a paragraph from the Wired &#8220;2006 Rave Awards&#8221;&nbsp; &#8230; particularly these words <cite>&#8220;<span style="font-weight: bold;">World of Warcraft</span></cite><span style="font-weight: bold;"> is a glimpse into our future</span>&#8220;.&nbsp; That didnt make me so guilty aboot the hours I spend on the game.</p>
<p>&#8220;The quality and the popularity of <cite>World of Warcraft</cite> has propelled MMORPGs from a subculture into the mainstream; some call it the new golf. But it’s more than that: <cite>World of Warcraft</cite><br />
is millions of people with diverse backgrounds collaborating,<br />
socializing, and learning while having fun. What we’re experiencing<br />
with this game is similar to the “adhocracy” of many successful open<br />
source software projects. It represents the future of real-time<br />
collaborative teams and leadership in an always-on,<br />
diversity-intensive, real-time environment. <cite>World of Warcraft</cite> is a glimpse into our future.&#8221;</p>
<p><a href="http://www.wired.com/wired/archive/14.06/">Wired Magazine Issue 14.06</a>
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		<title>Movies produced far quicker than Games</title>
		<link>http://paulniederer.com/2006/07/movies-produced-far-quicker-than-games/</link>
		<comments>http://paulniederer.com/2006/07/movies-produced-far-quicker-than-games/#comments</comments>
		<pubDate>Sat, 01 Jul 2006 08:43:05 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://www.paulniederer.com/?p=67</guid>
		<description><![CDATA[Much of the development cycle of a film-based game takes place prior to
finalization of the script, and certainly before cinematic coverage has
been completed. Often, games are developed for years, whereas cinematic
turnaround can take as little as eleven months.
Next Generation &#8211; HOLLYWOOD: Collaboration on the Upswing




]]></description>
			<content:encoded><![CDATA[<p></p><p>Much of the development cycle of a film-based game takes place prior to<br />
finalization of the script, and certainly before cinematic coverage has<br />
been completed. Often, games are developed for years, whereas cinematic<br />
turnaround can take as little as eleven months.</p>
<p><a href="http://www.next-gen.biz/index.php?option=com_content&#038;task=view&#038;id=3324&#038;Itemid=2">Next Generation &#8211; HOLLYWOOD: Collaboration on the Upswing</a>
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		<title>A Second Chance at Life</title>
		<link>http://paulniederer.com/2006/05/a-second-chance-at-life/</link>
		<comments>http://paulniederer.com/2006/05/a-second-chance-at-life/#comments</comments>
		<pubDate>Sun, 21 May 2006 22:27:59 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.paulniederer.com/?p=5</guid>
		<description><![CDATA[I&#8217;ve been playing World of Warcraft (for leisure) for pretty much for a year and a half now.
My son Tom originally said to me &#8220;Dad you know in the old days how Dads &#038; Sons used to go fishing and camping, well now they get a character on World of Warcraft and go out and [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve been playing <a href="http://worldofwarcraft.com/">World of Warcraft</a> (for leisure) for pretty much for a year and a half now.</p>
<p>My son Tom originally said to me &#8220;Dad you know in the old days how Dads &#038; Sons used to go fishing and camping, well now they get a character on World of Warcraft and go out and quest and go in to battle together.&#8221;</p>
<p>In World of Warcraft I have a character called &#8220;Morrell&#8221; who is a &#8220;hunter&#8221; and has achieved &#8220;level 56&#8243; a huge achievment for me. He has a pet called Rosebud and lots of gear etc. I can even get people in China to farm gold for me and pay them through paypal for the gold which I use to buy new strengths, clothes, armour and weapons.</p>
<p>This virtual world of mine is very much part of my life and recently my brother pointed out <a href="http://secondlife.com/">Second Life</a> to me. This is also a virtual world. Here you can get a second chance at life. If you want to be a playboy with a powerboat, living on the river in luxury and going out clubbing every night you can!</p>
<p style="color: #000088; text-align: right"><small><em>Powered by</em> <a href="http://www.qumana.com/">Qumana</a></small></p>
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